Killer Camera Rigs That You Can Build: How to Build Your Own by Dan Selakovich

By Dan Selakovich

"The singular great thing about this publication is that Mr. Selakovich has effectively committed himself to generating readability with each page." --Michael Ferris, digital camera Operator/DP (Die difficult) "For filmmakers who prefer to shoot their motion pictures with a cellular digital camera with no spending a fortune on apparatus leases, this publication is a brilliant present certainly. I hugely suggest it for its readability and customary sense." --Kris Malkiewica, Cinematographer/Author do not buy or hire your movie equipment--build it! build professional-quality digicam rigs by yourself with this accomplished, step by step advisor and forestall squandering precious funds on overpriced apparatus leases and purchases! Dan Selakovich courses you thru the production of jibs, dollies, cranes, car-mounts, sandbags, tripods, and extra. positive aspects contain: construct reasonably cheap yet trustworthy and durable rigs--including cranes, dollies, stabilizers, car-mounts, and extra; such a lot for a lot below $100! comprises over 2,000 photos with transparent step by step directions, defense instructions, fabric lists, and gear lists for every rig. American ordinary and metric measurements incorporated. incorporates a significant other web site.

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Z 1250. B 0. 13. Figure Desert_31 Figure Desert_31 44 Chapter 1: The Power of Primitives Step 32 With the Pyramid Camera setup, we will want to set a keyframe for its parameters at frame 0. Ensure that the green playback indicator is at frame 0, and that the Pyramid Camera is selected in the Object Manager (highlighted white), then click on the red ellipse with the black key. This will set keyframes for the Position, Scale and Rotation of our Pyramid Camera. Figure Desert_32 Figure Desert_32 Step 33 To take control of the movement of this camera, we need to be looking through it.

Since we prefer more rolling hills to represent dunes rather than sharp mountain peaks, uncheck Multifractal. Figure Desert_02 Figure Desert_02 With the Desert object selected, hold the Alt key (PC) or Option key (Mac) and click once on the HyperNURBS icon at the top. This will put a heavy smoothing on our landscape. Figure Desert_03 Figure Desert_03 30 Chapter 1: The Power of Primitives Step 4 Add a Pyramid from the polygonal primitive drop-down. The Attribute Manager will update to show the settings for this new primitive.

In the Shadow tab, lower the Density to 50%. Figure MoGraphMace_14 Figure MoGraphMace_14 Step 15 Add a second light and name it Back Light. Set the Color to R 165, G 190, B 255 and lower the Intensity to 45%. Z = 10000.

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