By Rodney Thompson, Matthew Sernett, Logan Bonner
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Additional resources for Monster Vault: An Essential Dungeons & Dragons Kit (4th Edition D&D)
The creature might challenge an enemy commander to a duel rather than engaging in a pitched battle. The result of such a duel is almost always the death ofthe challenged foe. Alternatively, a death knight might give civilians time to clear out of a battle zone before marching its undead legions across the land, slaughtering any who stand against it. Leaders ofthe Undead: A death knight often leads at the head of a column of undead, acting as an officer or a general for undisciplined undead, such as zombies and skeletons.
Fortitude 23. Reflex 25. W i l l 21 Initiative +14 Perception +7 Darkvision Speed 7 Resist 20 fire STANDARD ACTIONS © Spiked Chain (weapon) • At W i l l Attack: Melee 2 (one creature); +16 vs. AC Hit: 2d4 + S damage. + Double Attack • At-Will Effect: The chain devil uses spiked chain twice. + Hellish Chains • At-Will Attack: Melee 2 (one creature); +14 vs. Reflex Hit: 2d4 + 5 damage, and the target is restrained (save ends). The chain devil can restrain only one creature at a time. MINOR ACTIONS Dance of Battle • At-Will Effect: The chain devil shifts 1 square.
MOVE ACTIONS Tactical Teleport (teleportation) • Recharge : :| |X i i Effect: Close burst 10 (one or two allies in the burst). The pit fiend teleports each target to a square in the burst. MINOR ACTIONS Point of Terror (fear) • At W i l l Attack: Ranged 5 (one creature); +29 vs. Will Hit: The target takes a -5 penalty to all defenses until the end of the pit fiend's next turn. Irresistible Command (charm, fire) • At W i l l (1/round) Effect: Ranged 10 (one devil ally that is lower in level than the pit fiend).